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Tetsuya Mizuguchi Profile: The real Child of Eden (II) 02/08/2011

Posted by jspanero in Features.
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In the second part of this Tetsuya Mizuguchi profile, we have a look at his most relevant games published under Q Entertainment, including some of his external collaborations and his latest masterpiece Child of Eden.

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Tetsuya Mizuguchi Profile – The real Child of Eden (I) 01/07/2011

Posted by jspanero in Features.
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With his latest game Child of Eden out this month on Xbox 360, Tetsuya Mizuguchi is back after a few years away from the headlines. Auteur extraordinaire, Mizuguchi belongs to the pantheon of Japanese game designers with an uncanny ability for tapping into the avant-garde whilst still producing accessible gaming experiences.

Tetsuya Mizuguchi

His games often borrow from existing, validated concepts (like Tetris or Space Harrier), but his genius provides them with a sensorial overload that completely transforms them into organic experiences. In other words, his creations are a total trip – it has become a running joke in the industry that Mizuguchi’s games come from (and are meant to be played in) an, ahem, altered state of mind.

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